![]() The good thing about using Break Arts is that you cannot accidentally kill yourself using them, unlike certain Chain Abilities such as Crimson Pain. Break Arts in general can be described as single powerful attacks that, depending on the particular Break Art being used, use a set amount of Ashley's HP and reduces them accordingly. ![]() Introduction - The purpose of this Guide is to provide the reader with a description of and the requirements for attaining Break Arts for each Weapon Class within the game. BARE HANDS 12.1 Lotus Palm 12.2 Vertigo 12.3 Vermillion Aura 12.4 Retribution 13. THE CROSSBOW 11.1 Brimstone Hail 11.2 Heaven's Scorn 11.3 Death Wail 11.4 Sanctus Flare 12. THE POLEARM 10.1 Ruination 10.2 Scythe Wind 10.3 Giga Tempest 10.4 Spiral Scourge 11. THE HEAVY MACE 9.1 Bonecrusher 9.2 Quickshock 9.3 Ignis Wheel 9.4 Hex Flux 10. THE STAFF 8.1 Sirocco 8.2 Riskbreak 8.3 Gravis Aether 8.4 Trinity Pulse 9. ![]() THE GREAT AXE 7.1 Bear Claw 7.2 Accursed Umbra 7.3 Iron Ripper 7.4 Emetic Bomb 8. THE AXE & MACE 6.1 Mistral Edge 6.2 Glacial Gale 6.3 Killer Mantis 6.4 Black Nebula 7. THE GREAT SWORD 5.1 Sunder 5.2 Thunderwave 5.3 Swallow SLash 5.4 Advent Sign 6. THE SWORD 4.1 Rending Gale 4.2 Vile Scar 4.3 Cherry Ronde 4.4 Papillon Reel 5. THE DAGGER 3.1 Whistle Sting 3.2 Shadoweave 3.3 Double Fang 3.4 Wyrm Scorn 4. ![]() = Vagrant Story Break Arts Guide v1.00 By Eric Schwab/CanisKil email: = - Table of Contents - 1. ![]()
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